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An-Iconology: History, Theory, and Practices of Environmental Images (AN-ICON)

Project
Recent developments in image-making techniques have resulted in a drastic blurring of the threshold between the world of the image and the real world. Immersive and interactive virtual environments have enabled the production of pictures that elicit in the perceiver a strong feeling of being incorporated in a quasi-real world. In doing so such pictures conceal their mediateness (their being based on a material support), their referentiality (their pointing to an extra-iconic dimension), and their separateness (normally assured by framing devices), paradoxically challenging their status as images, as icons: they are veritable “an-icons”.
This kind of pictures undermines the mainstream paradigm of Western image theories, shared by major models such as the doctrine of mimesis, the phenomenological account of image-consciousness, the analytic theories of depiction,
the semiotic and iconological methods. These approaches miss the key counter-properties regarding an-icons as "environmental" images: their immediateness, unframedness, and presentness. Subjects relating to an-icons are no longer visual observers of images; they are experiencers living in a quasi-real environment that allows multisensory affordances and embodied agencies.
AN-ICON aims to develop “an-iconology” as a new methodological approach able to address this challenging iconoscape. Such an approach needs to be articulated in a transdisciplinary and transmedial way:
1) HISTORY – a media-archaeological reconstruction will provide a taxonomy of the manifold an-iconic strategies (e.g. illusionistic painting, pre-cinematic dispositifs, 3D films, video games, head mounted displays);
2) THEORY – an experiential account (drawing on phenomenology, visual culture and media studies) will identify the an-iconic key concepts;
3) PRACTICES – a socio-cultural section will explore the multifaceted impact of an-iconic images, environments and technologies on contemporary professional domains as well as on everyday life.
  • Overview
  • Research Areas
  • Publications

Overview

Contributors

PINOTTI ANDREA   Scientific Manager  

Departments involved

Dipartimento di Filosofia Piero Martinetti   Principale  

Type

H2020_ERC - Horizon 2020_Europern Research Council

Funder

EUROPEAN COMMISSION
External Organization Funding Organization

Date/time interval

September 1, 2019 - August 31, 2024

Project duration

60 months

Research Areas

Concepts


Settore M-FIL/04 - Estetica

Keywords (27)

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  • descending
AESTHETICS
ARTS-BASED RESEARCH
AVATAR
COMMUNICATION AND INFORMATION
DESIGN
EMBODIMENT
HISTORY OF ART AND ARCHITECTURE
HYPERTHERMALS
ILLUSION
IMAGE THEORY
IMMEDIATENESS
IMMERSIVITY
INTERACTIVITY
MEDIA
MEDIA NARCHAEOLOGY
METAPHYSICS
MULTISENSORIALITY
NETWORKS
PARTICIPATION
PHENOMENOLOGY
PHILOSOPHICAL ANTHROPOLOGY
PRESENTNESS
TECHNOAESTHETICS
TRANSPARENCY
UNFRAMEDNESS
VISUAL AND PERFORMING ARTS
VISUAL CULTURE STUDIES
No Results Found
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Publications

Outputs (112)

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  • Academic Article
  • Book
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  • Conference Paper
  • Edited Book
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Artistic creation as screen work. Mapping virtual spaces of production 
RIVISTA DI ESTETICA
ROSENBERG & SELLIER
2025
Academic Article
Open Access
Becoming pixels. Shame, body perception, and avatars from real to virtual worlds 
RETI SAPERI LINGUAGGI
IL MULINO
2025
Academic Article
Reserved Access
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Bolle di atmosfera: L’immaginario filmico della cupola geodetica 
FATA MORGANA
LUIGI PELLEGRINI EDITORE
2025
Academic Article
VIRTUAL (REALITY) LANDSCAPES. From Panorama to Immersive Digital Places 
COMUNICAZIONI SOCIALI
VITA E PENSIERO
2025
Academic Article
Open Access
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“Cineplastia”. Dalla plastica al post-cinema (e ritorno) 
PHILOSOPHY KITCHEN
UNIVERSITY OF TORINO
2025
Academic Article
Open Access
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Beyond the gaze, towards the body: early feminist film theory as a matrix of visual culture studies 
VISUAL CULTURE STUDIES
MIMESIS
2024
Academic Article
Reserved Access
Il corpo altrove. Incompiuto del sentire e storicità del soggetto in Merleau-Ponty 
PHILOSOPHY KITCHEN
2024
Academic Article
Open Access
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La Messa non è finita. Le tecnologie digitali e la promessa del “super” 
I CASTELLI DI YALE ONLINE
I CASTELLI DI YALE ONLINE
2024
Academic Article
Open Access
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Learning in immersive environments: results of mixed-method research in university art laboratories = Apprendere in ambienti immersivi: risultati di una ricerca mixed-method in laboratori universitari artistici 
Q-TIMES WEBMAGAZINE
2024
Academic Article
Open Access
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Liberty on Parole? Challenges in Interactivity 
AN-ICON
2024
Academic Article
Open Access
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Metaphorical Metaverses: The Case of Bunker Architecture 
IMG JOURNAL
2024
Academic Article
Open Access
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Metaphors of Immersion. Stereoscopes, 3D Vision and Photography in O.W. Holmes’ Writings and Inventions 
AN-ICON
2024
Academic Article
Open Access
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Portrait of a Girly Girl: When Recording a Video Selfie is a Feminist Practice 
CINÉMA & CIE
MILANO UNIVERSITY PRESS
2024
Academic Article
Open Access
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Rape or “rape”? Questioning the boundaries between the physical and the virtual 
STUDI DI ESTETICA
MIMESIS EDIZIONI
2024
Academic Article
Open Access
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Sentire animale? Trans-specismo e antropocentrismo fra cinema e tecnologie immersive 
SCENARI
MIMESIS
2024
Academic Article
Open Access
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The head-set as a lover: Pornography and the eroticism of immersive devices 
NEW TECHNO HUMANITIES
ELSEVIER
2024
Academic Article
Open Access
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Towards an Experience-Based Aesthetics of Virtual Reality: A Case Study on Fear 
ITINERA
2024
Academic Article
Open Access
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Transformational Experiences : The Role of Immersive Arts and Media in Individual and Societal Change 
AN-ICON
2024
Academic Article
Open Access
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Comfortless di Gina Kim 
CINEFORUM
FEDERAZIONE ITALIANA CINEFORUM
2023
Academic Article
Digital Heterotopias in the Metaverse: The (g)Ender Gallery by Cat Haines 
AN-ICON
2023
Academic Article
Open Access
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Epistemology of the Feelies. Aldous Huxley’s Brave New World and the Dream of Smell Media 
CINÉMA & CIE
MILANO UNIVERSITY PRESS
2023
Academic Article
Open Access
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Exploring an-icons, between media archaeology, cultural history, memory studies and contemporary applications 
IMG JOURNAL
UNIVERSITÀ DI BOLOGNA. ALMA MATER STUDIORUM. DIPARTIMENTO DI SCIENZE DELL'EDUCAZIONE GIOVANNI MARIA BERTIN
2023
Academic Article
Open Access
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Gravitational Fields. Attraction, Roundness, and Operationality of Immersive Images 
CINÉMA & CIE
MILANO UNIVERSITY PRESS
2023
Academic Article
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Il corpo come spazio espressivo : La figura del templum divinatorio in Merleau-Ponty 
SCENARI
MIMESIS
2023
Academic Article
Open Access
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Immagini algoritmiche come prove visive : Il “metodo” Forensic Architecture 
LA VALLE DELL'EDEN
2023
Academic Article
Open Access
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Performative forms of architecture: from real space to virtual space 
ITINERA
MILANO UNIVERSITY PRESS
2023
Academic Article
Open Access
Phenomenology of VR Images: Phantasy, Image and Perception 
STUDIA PHAENOMENOLOGICA
ZETABOOKS
2023
Academic Article
Open Access
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Reframing Second-Wave Feminism Through Fashion Industry and Augmented Reality. Recent Trends in Judy Chicago’s Work 
JOLMA
EDIZIONI CA’ FOSCARI
2023
Academic Article
Open Access
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Spots of Light di Adam Weingrod 
CINEFORUM
FEDERAZIONE ITALIANA CINEFORUM
2023
Academic Article
Testing innovative preparation tools for immersive virtual environments. A case study in the didactics of Art 
IUL RESEARCH
IUL UNIVERSITÀ TELEMATICA DEGLI STUDI
2023
Academic Article
Open Access
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Virtual Domes. Utopian architecture at the dawn of Virtual Reality 
AISTHESIS
FIRENZE UNIVERSITY PRESS : ASSOCIAZIONE CULTURALE SPES
2023
Academic Article
Open Access
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Autopsie en 360° : La promesse de totalité des environnements immersifs virtuels 
IMAGES RE-VUES
2022
Academic Article
Open Access
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Between the mind and the senses: Jean Mitry’s approach to cinematic consciousness 
AN-ICON
MILANO UNIVERSITY PRESS
2022
Academic Article
Open Access
Calco mobile. La costruzione del reale nelle produzioni di non-fiction immersiva 
PHILM
UNIVERSITÀ DEGLI STUDI DI VERONA
2022
Academic Article
Open Access
Closed circuit faces. Archeologie del volto in telepresenza 
VISUAL CULTURE STUDIES
MIMESIS
2022
Academic Article
Reserved Access
Corps/cadre 
IMAGES RE-VUES
CENTRE D’HISTOIRE ET THÉORIE DES ARTS (CEHTA)
2022
Academic Article
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Il medium di trasporto della percezione 
AUT AUT
IL SAGGIATORE
2022
Academic Article
Reserved Access
Les ruines comme médias virtuels. Visualiser et contre-visualiser l’anthropocène 
ELEPHANT & CASTLE
UNIVERSITÀ DEGLI STUDI, BERGAMO
2022
Academic Article
Open Access
Making Interaction Accessible: Virtual and Augmented Reality for Eye Contact Training in Autism Spectrum Disorder 
ITALIAN JOURNAL OF SPECIAL EDUCATION FOR INCLUSION
PENSA MULTIMEDIA
2022
Academic Article
Open Access
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On the razor’s edge: the (virtual) image between illusion and deception 
AN-ICON
MILAN UNIVERSITY PRESS
2022
Academic Article
Open Access
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Passing through. Gesture interfaces in virtual reality 
IMAGO
BULZONI
2022
Academic Article
Reserved Access
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Staying Here, Being There. Bilocation, Empathy, and Self-Empathy in Virtual Reality 
BOLLETTINO FILOSOFICO
DIPARTIMENTO DI STUDI UMANISTICIM UNIVERSITÀ DELLA CALABRIA
2022
Academic Article
Open Access
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Un artista della domenica 
2022
Academic Article
Open Access
360° : L’immagine ambientale nelle arti visive tra realtà virtuale e aumentata 
PIANO B
2021
Academic Article
Reserved Access
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Cyberspazio e realtà virtuale. L’esperienza della spazialità negli ambienti digitali 
AESTHETICA. PRE-PRINT
MIMESIS
2021
Academic Article
Open Access
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Dreamlike Environments: “Story-living” in Virtual Reality Installations 
CINERGIE
MIMESIS : ALMA MATER STUDIORUM UNIVERSITÀ DEGLI STUDI DI BOLOGNA
2021
Academic Article
Open Access
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Immersi nell’irreale. Prospettive an-iconiche sull’arte contemporanea dall’ambiente alla realtà virtuale 
CARTE SEMIOTICHE
LA CASA USHER
2021
Academic Article
Reserved Access
Immersive Monuments : Social Memory and Trauma Processing in Video Games and Virtual Reality 
MÉMOIRES EN JEU
2021
Academic Article
Partially Open Access
L’esperienza pre-morte come figura dell’immersività tra cinema e realtà virtuale 
CARTE SEMIOTICHE
2021
Academic Article
Reserved Access
Making Room for the Story: Storytelling and Interaction in Virtual Environments 
IMAGO
BULZONI EDITORE
2021
Academic Article
Reserved Access
Virtual Reality and Augmented Reality : New Tools for Art and Politics 
PARADIGMI
2021
Academic Article
Open Access
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Virtual Reality as A Time-Dissolving Machine in Distressing Medical Treatments. Current Perspectives and Future Directions 
RETI SAPERI LINGUAGGI
IL MULINO
2021
Academic Article
Partially Open Access
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Disclosing the (Temporal) World of Depression, by Means of Audiovisual Media: An Exploration between Cinema and Virtual Reality 
CINÉMA & CIE
2020
Academic Article
Partially Open Access
Mediatic Handology? 
CINÉMA & CIE
MIMESIS INTERNATIONAL
2020
Academic Article
Reserved Access
Towards an-iconology: the image as environment 
SCREEN
OXFORD UNIVERSITY PRESS
2020
Academic Article
Open Access
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At the Threshold of the Image : from Narcissus to Virtual Reality 
ZONE BOOKS
2025
Book
Emersioni : Realtà aumentata e poteri dell’immaginazione 
BIBLIOTECA. ESTETICA E CULTURE VISUALI
MELTEMI
2025
Book
Spazi virtuali : esplorazioni estetiche tra ambienti elettronici e immersivi 
2024
Book
Nonumento : un paradosso della memoria 
SAGGI D'ARTE
JOHAN & LEVI
2023
Book
Partially Open Access
Sguardi che bruciano : Un'estetica della vergogna nell'epoca del virtuale 
BIBLIOTECA. ESTETICA E CULTURE VISUALI
MELTEMI
2023
Book
Reserved Access
Culture visuelle : images, regards, médias, dispositifs 
PERCEPTIONS
LES PRESSES DU REEL
2022
Book
Nelle storie : Arte, cinema e media immersivi 
BIBLIOTECA DI TESTI E STUDI
CAROCCI
2022
Book
Reserved Access
Alla soglia dell’immagine : Da Narciso alla realtà virtuale 
PICCOLA BIBLIOTECA EINAUDI. NUOVA SERIE
EINAUDI
2021
Book
Partially Open Access
La notte dei simulacri : Sogno, cinema, realtà virtuale 
SAGGI D'ARTE
JOHAN & LEVI
2021
Book
Reserved Access
From Cyberspace to Virtual Space: Media-Phenomenological Aspects of Immersive Digital Environments 
ROUTLEDGE
2026
Chapter
Reserved Access
Playing VR against itself : Immersive environments between hypermediation and remediation 
VIRTUAL LIFEWORLDS
TRANSCRIPT
2026
Chapter
Open Access
Carnivore immersioni : Un’archeologia dei media in prima persona 
I SAGGI DI LEXIA
ARACNE
2025
Chapter
Open Access
Facing oneself : Out-of-body experience, immersion, and the remediation of cinema through virtual reality 
CINEMA AND TECHNOLOGY
AMSTERDAM UNIVERSITY PRESS
2025
Chapter
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Interview with Valentina Temporin 
MILANO UNIVERSITY PRESS
2025
Chapter
Open Access
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Non voler “essere lì” : Sul valore documentale delle immagini panoramiche nel processo per gli attentati del 13 novembre 2015 a Parigi 
I SAGGI DI LEXIA
ARACNE
2025
Chapter
Open Access
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Real Space – Virtual Space: From Sound Helmets to VR Headset 
MILANO UNIVERSITY PRESS
2025
Chapter
Open Access
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Tele-memoriali : fra immersione ed emersione 
I SAGGI DI LEXIA
ARACNE
2025
Chapter
Open Access
Una serie di serie : Estetica della serialità tra riproduzione e variazione 
ARTE E CRITICA
MIMESIS
2025
Chapter
Anatomie d'un corps utopique : Machines à la première personne 
L'OCCHIO E LO SPIRITO
MIMÉSIS
2024
Chapter
Autour d’une certaine tendance de la pensée contemporaine : Agentivité et performativité 
PHILOSOPHIE
ÉDITIONS DE LA SORBONNE
2024
Chapter
Immagini in serie e fuoriserie 
NAUTILUS. NUOVA SERIE
MELTEMI
2024
Chapter
Immersed in the Image : Aesthetic Experience of VR Artworks 
HERMANN
2024
Chapter
A proposal for a bunker aesthetics from Paul Virilio’s archaeology to virtual architecture 
PUBLICA
2023
Chapter
Emersioni nello scenario urbano : Pratiche e poetiche di realtà aumentata 
QUODLIBET
2023
Chapter
Going Environmental : An-Icons and the Challenge of Digital Technologies 
VERLAG FÜR MODERNE KUNST
2023
Chapter
Partially Open Access
Inhabitable Bodies: On Embodying Virtual Reality Experiences 
BÜCHNER
2023
Chapter
Open Access
La grille comme interface entre le corps et l’espace, du classicisme hollywoodien à la réalité virtuelle 
AESTHETICA
PRESSES UNIVERSITAIRES DE RENNES
2023
Chapter
Reserved Access
Oltre la vergogna : Lo sguardo sul corpo tra dispositivi indossabili e realtà virtuale 
BIBLIOTECA. ESTETICA E CULTURE VISUALI
MELTEMI
2023
Chapter
Reserved Access
Revenants: On the animation of dead people’s portraits in contemporary technoculture 
TECHNICITIES
EDINBURGH UNIVERSITY PRESS
2023
Chapter
Reserved Access
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Tecnologia 
PICCOLA BIBLIOTECA EINAUDI. MAPPE
EINAUDI
2023
Chapter
The Avatarization of the (Self)Portrait. Notes Towards a Theological Genealogy of the Virtual Self 
EDINBURGH UNIVERSITY PRESS
2023
Chapter
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Una questione di pulizia : Il lavoro di riproduzione sociale tra arte contemporanea e nuovi media 
BIBLIOTECA. ESTETICA E CULTURE VISUALI
MELTEMI
2023
Chapter
Virtualità e immersività 
PICCOLA BIBLIOTECA EINAUDI. MAPPE
EINAUDI
2023
Chapter
Emerging, Filtering, Symbiosing: Experiences in Augmented Art 
MIMESIS
2022
Chapter
Reserved Access
From cave to CAVE : Immersive environments in the paleocybernetic age 
EDIZIONI FONDAZIONE RAGGHIANTI STUDI SULL’ARTE LUCCA
2022
Chapter
Reserved Access
Immersi nelle immagini : Idee per un lemmario visuale contemporaneo 
QUADERNO DI VILLA GHIRLANDA
SILVANA EDITORIALE
2021
Chapter
Partially Open Access
Riflesso di immersione 
BIBLIOTECA. ESTETICA E CULTURE VISUALI
MELTEMI
2021
Chapter
Reserved Access
Silhouette di mercenari : Lo stile di Team Fortress 
BIBLION EDIZIONI
2021
Chapter
Take a deep breath : Virtual reality and real anxiety 
AFTERIMAGE
ARACNE
2020
Chapter
Partially Open Access
Cyber-Theo: Reflections on the Theological Roots of Contemporary Digital Technologies 
PROCEEDINGS OF THE PARIS INSTITUTE FOR ADVANCED STUDY
PARIS INSTITUTE FOR ADVANCED STUDY
2024
Conference Paper
Open Access
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Rovine viventi: immaginare il patrimonio culturale attraverso la realtà virtuale = Alive ruins: imagining cultural heritage through virtual reality 
PUBLICA
2023
Conference Paper
Open Access
Real Space-Virtual Space : Aesthetics, Architecture, and Immersive Environments 
MILANO UNIVERSITY PRESS
2025
Edited Book
Open Access
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Corpo, spazio, architettura. Fenomenologia dell’esperienza spaziale 
MORCELLIANA
2024
Edited Book
Liberty on Parole? Challenges in Interactivity 
AN-ICON
MILANO UNIVERSITY PRESS
2024
Edited Book
Open Access
Immersioni quotidiane : Vita ordinaria, cultura visuale e nuovi media 
BIBLIOTECA. ESTETICA E CULTURE VISUALI
MELTEMI
2023
Edited Book
Reserved Access
Altered States 
AN-ICON
MILANO UNIVERSITY PRESS
2022
Edited Book
Open Access
Just an illusion? Between simulation, emulation, and hyper-realism 
AN-ICON
2022
Edited Book
Open Access
360°. L’immagine ambientale nelle arti visive tra realtà virtuale e aumentata 
PIANO B
ALMA MATER STUDIORUM
2021
Edited Book
Open Access
Mediatic Handology. Shaping Images, interacting, magicking 
CINÉMA & CIE
MIMESIS INTERNATIONAL
2020
Edited Book
Reserved Access
Emilio Vavarella. THE ITALIAN JOB - Job n. 3, Lazy Sunday 
2022
Exhibit
Open Access
Luca Pozzi. The Rosetta Mission 2020 
2021
Exhibit
Open Access
Eurydice, a Descent into Infinity di Celine Daemen 
CINEFORUM
2022
Review
Notes on Blindness: Into Darkness 
CINEFORUM
2022
Review
Il soggetto decentrato 
FATA MORGANA WEB
2021
Review
Open Access
Lo spazio virtuale e il corpo umano 
EDITRICE MORCELLIANA SRL
2024
Translation
Transarchitettura 
EDITRICE MORCELLIANA SRL
2024
Translation
Contro il programma 
MORCELLIANA
2023
Translation
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