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Immersive Monuments : Social Memory and Trauma Processing in Video Games and Virtual Reality

Articolo
Data di Pubblicazione:
2021
Citazione:
Immersive Monuments : Social Memory and Trauma Processing in Video Games and Virtual Reality / G. Grossi, E. Modena. - In: MÉMOIRES EN JEU. - ISSN 2497-2711. - 2021:14(2021), pp. 88-94.
Abstract:
By monument, we mean in this text a narrative and spatialized artifact that allows the reactivation of the past. In this respect, we will consider as monuments the experiments made possible by the new interactive digital technologies such as video games and virtual and augmented reality (VR and AR). Following the perspective opened by the most recent studies on memory, we will question the contemporary processes of understanding historical events, which today necessarily involve a mediated repositioning of the personal point of view and emotions.
Tipologia IRIS:
01 - Articolo su periodico
Keywords:
video games; virtual and immersive monuments; immersive journalism; memory studies; empathy machine
Elenco autori:
G. Grossi, E. Modena
Link alla scheda completa:
https://air.unimi.it/handle/2434/911797
Link al Full Text:
https://air.unimi.it/retrieve/handle/2434/911797/1990447/17.%20Grossi,%20Modena,%20Immersive%20Monuments,%20M%E9moires%20en%20jeu%202021.pdf
Progetto:
An-Iconology: History, Theory, and Practices of Environmental Images (AN-ICON)
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Settori (2)


Settore L-ART/06 - Cinema, Fotografia e Televisione

Settore M-FIL/04 - Estetica
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