Skip to Main Content (Press Enter)

Logo UNIMI
  • ×
  • Home
  • People
  • Projects
  • Fields
  • Units
  • Outputs
  • Third Mission

Expertise & Skills
Logo UNIMI

|

Expertise & Skills

unimi.it
  • ×
  • Home
  • People
  • Projects
  • Fields
  • Units
  • Outputs
  • Third Mission
  1. Projects

Rehabilitative Wayout In Responsive home Environments

Project
REWIRE develops, integrates and field tests an innovative virtual reality based rehabilitation platform, which allows patients, discharged from the hospital, to continue intensive rehabilitation at home under remote monitoring by the hospital itself. The main idea is to assemble off the shelf components in a robust and reliable way to get a platform system that can be to be deployed massively at the patients homes. The platform is constituted of three hierarchical components: a patient station (PS), deployed installed at home, a hospital station (HS) and a networking station (NS) at a the health provider site. The PS is based on video-based tracking (through a mix of 2D and 3D cameras) and virtual reality. The patient sees on the display himself or an avatar moving and interacting in real-time with a virtual game with his movements tracked in real-time. Game variety of scenarios, balanced scoring system, quantitative exercise evaluation, audio-visual feed-back aims at maximum patients motivation. A robust and reliable auto-calibration and spatial synchronization with the graphics is developed. Patients daily activity is monitored by a Body Sensor Networks and his activity is profiled through eigenbehaviours. Environmental, physiological and motion data are combined to tune the rehabilitation exercise level, to assess potential risks and advice clinicians on the therapy. The HS main role is the definition and monitoring of the treatment. Data mining in the NS discovers common features and trends of rehabilitation treatment among hospitals and regions. A virtual community is setup to educate and motivate patients. A pilot is designed both for the clinical evaluation of effectiveness and suitability of REWIRE, and the study of the most appropriate model to seamlessly connect long-term at home rehabilitation to that at hospital, appropriate service settings and adequate business modells. Using advanced DTI imaging it is tested whether REWIRE meets the rationale of rehab
  • Overview
  • Publications

Overview

Contributors

BORGHESE NUNZIO ALBERTO   Scientific Manager  

Type

7PQCP-CSA - 7 Programma Quadro_Collaborative Project/Network/Coordination and Support Action

Funder

EUROPEAN COMMISSION
External Organization Funding Organization

Date/time interval

October 1, 2011 - December 31, 2014

Project duration

39 months

Publications

Outputs (15)

  • ascending
  • descending
  • All
  • Abstract
  • Academic Article
  • Chapter
  • Conference Paper
Rehabilitation at home : the intelligent game engine for rehabilitation (IGER system) 
JOURNAL OF AGING AND PHYSICAL ACTIVITY
HUMAN KINETICS
2012
Abstract
Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study 
JMIR SERIOUS GAMES
JMIR PUBLICATIONS
2017
Academic Article
Open Access
Altmetric is disabled. Enable it on "Use of Cookies"
User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study 
JMIR RESEARCH PROTOCOLS
JMIR PUBLICATIONS
2017
Academic Article
Open Access
Altmetric is disabled. Enable it on "Use of Cookies"
Exergaming and rehabilitation : a methodology for the design of effective and safe therapeutic exergames 
ENTERTAINMENT COMPUTING
ELSEVIER
2016
Academic Article
Reserved Access
Altmetric is disabled. Enable it on "Use of Cookies"
Intelligent Game Engine for Rehabilitation (IGER) 
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES
INSTITUTE OF ELECTRICAL AND ELECTRONICS ENGINEERS
2016
Academic Article
Reserved Access
Altmetric is disabled. Enable it on "Use of Cookies"
Usability and Effects of an Exergame-Based Balance Training Program 
GAMES FOR HEALTH JOURNAL
MARY ANN LIEBERT
2014
Academic Article
Altmetric is disabled. Enable it on "Use of Cookies"
Computational intelligence and game design for effective home-based stroke at home rehabilitation 
GAMES FOR HEALTH JOURNAL
MARY ANN LIEBERT
2013
Academic Article
Altmetric is disabled. Enable it on "Use of Cookies"
Duckneglect: video-games based neglect rehabilitation 
TECHNOLOGY AND HEALTH CARE
2013
Academic Article
Altmetric is disabled. Enable it on "Use of Cookies"
Wayout in responsive home environments (REWIRE) : issues and possible solutions of moving stroke rehabilitation at patient's home 
JOURNAL OF AGING AND PHYSICAL ACTIVITY
HUMAN KINETICS
2012
Academic Article
Robust silhouette extraction from Kinect data 
SPRINGER
2013
Chapter
Altmetric is disabled. Enable it on "Use of Cookies"
An evaluation of the effects on postural stability of a force feedback rendered by a low-cost haptic device in various tasks 
IEEE COMPUTER SOCIETY
2013
Conference Paper
Altmetric is disabled. Enable it on "Use of Cookies"
IGER: a game engine specifically tailored to rehabilitation 
SPRINGER
2013
Conference Paper
Altmetric is disabled. Enable it on "Use of Cookies"
IGER: an intelligent game engine for rehabilitation 
SPRINGER
2013
Conference Paper
Altmetric is disabled. Enable it on "Use of Cookies"
The design of a comprehensive game engine for rehabilitation 
INSTITUTE OF ELECTRICAL AND ELECTRONICS ENGINEERS
2013
Conference Paper
Altmetric is disabled. Enable it on "Use of Cookies"
Self-adaptive games for rehabilitation at home 
INSTITUTE OF ELECTRICAL AND ELECTRONICS ENGINEERS
2012
Conference Paper
Altmetric is disabled. Enable it on "Use of Cookies"
  • «
  • ‹
  • {pageNumber}
  • ›
  • »
{startItem} - {endItem} of {itemsNumber}
  • Guide
  • Help
  • Accessibility
  • Privacy
  • Use of cookies
  • Legal notices

Powered by VIVO | Designed by Cineca | 26.5.1.0