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IGER: a game engine specifically tailored to rehabilitation

Conference Paper
Publication Date:
2013
Citation:
IGER: a game engine specifically tailored to rehabilitation / M. Pirovano, P.L. Lanzi, R. Mainetti, N.A. Borghese - In: Games for health : proceedings of the 3rd European conference on gaming and playful interaction in health care / [a cura di] B. Schouten, S. Fedtke, T. Bekker, M. Schijven, A. Gekker. - Berlin : Springer, 2013. - ISBN 9783658028961. - pp. 85-98 (( Intervento presentato al 3. convegno European conference on gaming and playful interaction in health care tenutosi a Amsterdam nel 2013 [10.1007/978-3-658-02897-8_7].
abstract:
Exergames for rehabilitation, both in the physical and cognitive fields, have been the target of much research in the last years. Such exergames, however, are often created for a specific impairment and cannot be generalized to other domains. More generally speaking, the lack of shared design and development guidelines for rehabilitation games can be highlighted. The Intelligent Game Engine for Rehabilitation (IGER) described here has been developed with the intent to provide a framework for building rehabilitation exergames that are functional, accessible and entertaining. Several features, mandatory for rehabilitation, have been incorporated: configuration, adaptation, monitoring, data logging and feedback through a virtual therapist. Besides describing how these features have been implemented in IGER, we describe here also a few games we created with it and their rationale.
IRIS type:
03 - Contributo in volume
List of contributors:
M. Pirovano, P.L. Lanzi, R. Mainetti, N.A. Borghese
Authors of the University:
BORGHESE NUNZIO ALBERTO ( author )
Link to information sheet:
https://air.unimi.it/handle/2434/237137
Book title:
Games for health : proceedings of the 3rd European conference on gaming and playful interaction in health care
Project:
Rehabilitative Wayout In Responsive home Environments
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