Skip to Main Content (Press Enter)

Logo UNIMI
  • ×
  • Home
  • Persone
  • Attività
  • Ambiti
  • Strutture
  • Pubblicazioni
  • Terza Missione

Expertise & Skills
Logo UNIMI

|

Expertise & Skills

unimi.it
  • ×
  • Home
  • Persone
  • Attività
  • Ambiti
  • Strutture
  • Pubblicazioni
  • Terza Missione
  1. Attività

Rehabilitative Wayout In Responsive home Environments

Progetto
REWIRE develops, integrates and field tests an innovative virtual reality based rehabilitation platform, which allows patients, discharged from the hospital, to continue intensive rehabilitation at home under remote monitoring by the hospital itself. The main idea is to assemble off the shelf components in a robust and reliable way to get a platform system that can be to be deployed massively at the patients homes. The platform is constituted of three hierarchical components: a patient station (PS), deployed installed at home, a hospital station (HS) and a networking station (NS) at a the health provider site. The PS is based on video-based tracking (through a mix of 2D and 3D cameras) and virtual reality. The patient sees on the display himself or an avatar moving and interacting in real-time with a virtual game with his movements tracked in real-time. Game variety of scenarios, balanced scoring system, quantitative exercise evaluation, audio-visual feed-back aims at maximum patients motivation. A robust and reliable auto-calibration and spatial synchronization with the graphics is developed. Patients daily activity is monitored by a Body Sensor Networks and his activity is profiled through eigenbehaviours. Environmental, physiological and motion data are combined to tune the rehabilitation exercise level, to assess potential risks and advice clinicians on the therapy. The HS main role is the definition and monitoring of the treatment. Data mining in the NS discovers common features and trends of rehabilitation treatment among hospitals and regions. A virtual community is setup to educate and motivate patients. A pilot is designed both for the clinical evaluation of effectiveness and suitability of REWIRE, and the study of the most appropriate model to seamlessly connect long-term at home rehabilitation to that at hospital, appropriate service settings and adequate business modells. Using advanced DTI imaging it is tested whether REWIRE meets the rationale of rehab
  • Dati Generali
  • Pubblicazioni

Dati Generali

Partecipanti

BORGHESE NUNZIO ALBERTO   Responsabile scientifico  

Tipo

7PQCP-CSA - 7 Programma Quadro_Collaborative Project/Network/Coordination and Support Action

Finanziatore

EUROPEAN COMMISSION
Organizzazione Esterna Ente Finanziatore

Capofila

UNIVERSITA' DEGLI STUDI DI MILANO

Periodo di attività

Ottobre 1, 2011 - Dicembre 31, 2014

Durata progetto

39 mesi

Pubblicazioni

Pubblicazioni (15)

  • crescente
  • decrescente
  • Tutti
  • Abstract
  • Articolo
  • Capitolo di libro
  • Contributo in Atti di convegno
Rehabilitation at home : the intelligent game engine for rehabilitation (IGER system) 
JOURNAL OF AGING AND PHYSICAL ACTIVITY
HUMAN KINETICS
2012
Abstract
Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study 
JMIR SERIOUS GAMES
JMIR PUBLICATIONS
2017
Articolo
Open Access
Altmetric disabilitato. Abilitalo su "Utilizzo dei cookie"
User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study 
JMIR RESEARCH PROTOCOLS
JMIR PUBLICATIONS
2017
Articolo
Open Access
Altmetric disabilitato. Abilitalo su "Utilizzo dei cookie"
Exergaming and rehabilitation : a methodology for the design of effective and safe therapeutic exergames 
ENTERTAINMENT COMPUTING
ELSEVIER
2016
Articolo
Reserved Access
Altmetric disabilitato. Abilitalo su "Utilizzo dei cookie"
Intelligent Game Engine for Rehabilitation (IGER) 
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES
INSTITUTE OF ELECTRICAL AND ELECTRONICS ENGINEERS
2016
Articolo
Reserved Access
Altmetric disabilitato. Abilitalo su "Utilizzo dei cookie"
Usability and Effects of an Exergame-Based Balance Training Program 
GAMES FOR HEALTH JOURNAL
MARY ANN LIEBERT
2014
Articolo
Altmetric disabilitato. Abilitalo su "Utilizzo dei cookie"
Computational intelligence and game design for effective home-based stroke at home rehabilitation 
GAMES FOR HEALTH JOURNAL
MARY ANN LIEBERT
2013
Articolo
Altmetric disabilitato. Abilitalo su "Utilizzo dei cookie"
Duckneglect: video-games based neglect rehabilitation 
TECHNOLOGY AND HEALTH CARE
2013
Articolo
Altmetric disabilitato. Abilitalo su "Utilizzo dei cookie"
Wayout in responsive home environments (REWIRE) : issues and possible solutions of moving stroke rehabilitation at patient's home 
JOURNAL OF AGING AND PHYSICAL ACTIVITY
HUMAN KINETICS
2012
Articolo
Robust silhouette extraction from Kinect data 
SPRINGER
2013
Capitolo di libro
Altmetric disabilitato. Abilitalo su "Utilizzo dei cookie"
An evaluation of the effects on postural stability of a force feedback rendered by a low-cost haptic device in various tasks 
IEEE COMPUTER SOCIETY
2013
Contributo in Atti di convegno
Altmetric disabilitato. Abilitalo su "Utilizzo dei cookie"
IGER: a game engine specifically tailored to rehabilitation 
SPRINGER
2013
Contributo in Atti di convegno
Altmetric disabilitato. Abilitalo su "Utilizzo dei cookie"
IGER: an intelligent game engine for rehabilitation 
SPRINGER
2013
Contributo in Atti di convegno
Altmetric disabilitato. Abilitalo su "Utilizzo dei cookie"
The design of a comprehensive game engine for rehabilitation 
INSTITUTE OF ELECTRICAL AND ELECTRONICS ENGINEERS
2013
Contributo in Atti di convegno
Altmetric disabilitato. Abilitalo su "Utilizzo dei cookie"
Self-adaptive games for rehabilitation at home 
INSTITUTE OF ELECTRICAL AND ELECTRONICS ENGINEERS
2012
Contributo in Atti di convegno
Altmetric disabilitato. Abilitalo su "Utilizzo dei cookie"
  • «
  • ‹
  • {pageNumber}
  • ›
  • »
{startItem} - {endItem} di {itemsNumber}
  • Informazioni
  • Assistenza
  • Accessibilità
  • Privacy
  • Utilizzo dei cookie
  • Note legali

Realizzato con VIVO | Progettato da Cineca | 25.11.5.0