Skip to Main Content (Press Enter)

Logo UNIMI
  • ×
  • Home
  • People
  • Projects
  • Fields
  • Units
  • Outputs
  • Third Mission

Expertise & Skills
Logo UNIMI

|

Expertise & Skills

unimi.it
  • ×
  • Home
  • People
  • Projects
  • Fields
  • Units
  • Outputs
  • Third Mission
  1. Outputs

A Highly Parametrized Scattering Delay Network Implementation for Interactive Room Auralization

Conference Paper
Publication Date:
2024
Citation:
A Highly Parametrized Scattering Delay Network Implementation for Interactive Room Auralization / M. Fontana, G. Presti, D. Fantini, F. Avanzini, A. Reyes-Lecuona (PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON DIGITAL AUDIO EFFECTS). - In: Proceedings of the 27th International Conference on Digital Audio Effects (DAFx24)[s.l] : University of Surrey, 2024 Sep. - pp. 286-293 (( Intervento presentato al 27. convegno International Conference on Digital Audio Effects (DAFx) tenutosi a Guildford nel 2024.
abstract:
Scattering Delay Networks (SDNs) are an interesting approach to artificial reverberation, with parameters tied to the room’s physical properties and the computational efficiency of delay networks. This paper presents a highly-parametrized and real-time plugin of an SDN. The SDN plugin allows for interactive room auralization, enabling users to modify the parameters affecting the reverberation in real-time. These parameters include source and receiver positions, room shape and size, and wall absorption properties. This makes our plugin suitable for applications that require realtime and interactive spatial audio rendering, such as virtual or augmented reality frameworks and video games. Additionally, the main contributions of this work include a filter design method for wall sound absorption, as well as plugin features such as air absorption modeling, various output formats (mono, stereo, binaural, and first to fifth order Ambisonics), open sound control (OSC) for controlling source and receiver parameters, and a graphical user interface (GUI). Evaluation tests showed that the reverberation time and the filter design approach are consistent with both theoretical references and real-world measurements. Finally, performance analysis indicated that the SDN plugin requires minimal computational resources.
IRIS type:
03 - Contributo in volume
Keywords:
artificial reverberation; room auralization; virtual acoustics
List of contributors:
M. Fontana, G. Presti, D. Fantini, F. Avanzini, A. Reyes-Lecuona
Authors of the University:
AVANZINI FEDERICO ( author )
FANTINI DAVIDE ( author )
FONTANA MARCO ( author )
PRESTI GIORGIO ( author )
Link to information sheet:
https://air.unimi.it/handle/2434/1106828
Full Text:
https://air.unimi.it/retrieve/handle/2434/1106828/2549218/DAFx24_paper_34.pdf
Book title:
Proceedings of the 27th International Conference on Digital Audio Effects (DAFx24)
Project:
Transforming auditory-based social interaction and communication in AR/VR (SONICOM)
  • Research Areas

Research Areas

Concepts


Settore INFO-01/A - Informatica
  • Guide
  • Help
  • Accessibility
  • Privacy
  • Use of cookies
  • Legal notices

Powered by VIVO | Designed by Cineca | 26.5.1.0