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Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design

Academic Article
Publication Date:
2016
Citation:
Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design / A. Knutas, J. Ikonen, D. Maggiorini, L. Ripamonti, J. Porras. - In: INTERNATIONAL JOURNAL OF HUMAN CAPITAL AND INFORMATION TECHNOLOGY PROFESSIONALS. - ISSN 1947-3478. - (2016). [Epub ahead of print] [10.4018/IJHCITP.2016070104]
abstract:
Benefits of collaborative learning are established and gamification methods have been used to motivate students towards achieving course goals in educational settings. However, different users prefer different game elements and rewarding approaches and static gamification approaches can be inefficient. We present an evidence-based method and a case study where interaction analysis and k-means clustering are used to create gamification preference profiles. These profiles can be used to create adaptive gamification approaches for online learning or collaborative learning environments, improving on static gamification designs. Furthermore, we discuss possibilities for using our approach in collaborative online learning environments.
IRIS type:
01 - Articolo su periodico
List of contributors:
A. Knutas, J. Ikonen, D. Maggiorini, L. Ripamonti, J. Porras
Authors of the University:
MAGGIORINI DARIO ( author )
RIPAMONTI LAURA ANNA ( author )
Link to information sheet:
https://air.unimi.it/handle/2434/404263
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