Data di Pubblicazione:
2017
Citazione:
GHOST: a GHOst STory-writer / A. Guarneri, L.A. Ripamonti, F. Tissoni, M. Trubian, D. Maggiorini, D. Gadia - In: CHItaly '17 : ProceedingsNew York : ACM, 2017. - ISBN 9781450352376. - pp. 1-9 (( Intervento presentato al 12. convegno Biannual Conference on Italian SIGCHI tenutosi a Caglari nel 2017 [10.1145/3125571.3125580].
Abstract:
Often, small independent studios developing video games are forced to ask game or level designers to write stories for their products. Unfortunately, game writing requires a different set of skills than game design. Moreover, there is a shortage of interactive tools devoted to help non-writers to (learn how to) create compelling storylines for interactive media like video games. Our goal has been to design, implement and test a tool embedded into a game engine to help non-writers to create stories (for video games). Our solution, designed with the help of domain-experts, does not generate contents, but interactively helps the user to produce a solid narrative structure for a story, to avoid falling into banality or creating boring, repetitive tales.
Tipologia IRIS:
03 - Contributo in volume
Keywords:
Video games; storytelling for video games; automatic creation of content; game writing; game design
Elenco autori:
A. Guarneri, L.A. Ripamonti, F. Tissoni, M. Trubian, D. Maggiorini, D. Gadia
Link alla scheda completa:
Titolo del libro:
CHItaly '17 : Proceedings