Data di Pubblicazione:
2015
Citazione:
Extraction of the quad layout of a triangle mesh guided by its curve skeleton / F. Usai, M. Livesu, E. Puppo, M. Tarini, R. Scateni. - In: ACM TRANSACTIONS ON GRAPHICS. - ISSN 0730-0301. - 35:1(2015), pp. 6.1-6.13. [10.1145/2809785]
Abstract:
Starting from the triangle mesh of a digital shape, that is, mainly an articulated object, we produce a coarse quad layout that can be used in character modeling and animation. Our quad layout follows the intrinsic object structure described by its curve skeleton; it contains few irregular vertices of low degree; it can be immediately refined into a semiregular quad mesh; it provides a structured domain for UV mapping and parametrization. Our method is fast, one-click, and does not require any parameter setting. The user can steer and refine the process through simple interactive tools during the construction of the quad layout.
Tipologia IRIS:
01 - Articolo su periodico
Keywords:
animation; curve skeleton; free-form modeling; Quad mesh; computer graphics and computer-aided design
Elenco autori:
F. Usai, M. Livesu, E. Puppo, M. Tarini, R. Scateni
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